Thursday, October 27, 2011

Panicked pre-Illuxcon preparations

Sorry for not blogging lately, but I'm up to my eyeballs in work.  Since I will be going to Illuxcon in less than a week, I'm finishing up 3 images and 3 logos a week early.  On top of this, I have to get my show materials together, do yardwork, get a haircut...etc.

The past 2 years I have gone to this convention I was just breaking into freelancing, so the convention was an intense few days of research into how other successful artists make this career work. This year, I have steady clients, a large network of illustrator friends and less stress to break ground.  It'll be more of a good time vacation (much needed!) and a chance to plan my next steps.

I just ordered some banners online (they were cheaper than doing locally), so I would have them for Illuxcon and future local events. They just arrived at my friend's house in the US looking awesome! Another year and I'll be ready for the big time. :)

Anyhow, the blogging silence will soon be broken by pictures, podcasts, interviews and thoughts on the Illuxcon experience.  Just wait. :)

Tuesday, October 18, 2011

New Drawn Today podcast

Just recently released is our new Drawn Today podcast.  In this episode we hear audio of a panel of experts from the recent Dragon Con convention discussing the issues of copyright.  Todd Lockwood, Don Maitz, Larry Elmore and William Stout are featured in this highly informative panel.

Give it a listen here! and "friend" us on facebook here to get notified of future podcasts as they happen.

Wednesday, October 12, 2011


I'm proud to announce that I'm a member of a new collective of fantastic gaming illustrators on the web.  The Shadowcore collective is the home of some very talented artists working in the RPG gaming art field.  Our new group site will showcase art, instruction and illustration blogging from 12 artists in one place!

I'll continue to post on my personal blog right here as well as on the group site, but for anyone interested in great content from other great artists, check out Shadowcore!

Tuesday, October 11, 2011

New Warcraft Art: Throne of Tides

Just Released today is the new set for the World of Warcraft trading card game.  Here is one of my pieces, a Tauren (Warcraft cow race dude) Shaman casting a spell with a spark and some bits of rock.

It can be fairly difficult to deal with the armor designs provided when visualizing and posing a character.  A common aspect of 3-d video game models is that the parts will actually "sort through", or collide with each other when a limb is turned or the figure moves.  The game models and armor design often cannot accommodate a full range of motion. Its really important to thoroughly understand the under structure of the character so you can draw the armor on in the correct perspective.

The above sketch shows how I needed to construct the figure first because it gets pretty confusing when the armor is added in the second sketch.  Even though the final line drawing gets quite complex with the details added, you just have to have some faith that once lit and rendered it will make sense and look 3-dimensional.