Just Released today is the new set for the World of Warcraft trading card game. Here is one of my pieces, a Tauren (Warcraft cow race dude) Shaman casting a spell with a spark and some bits of rock.
It can be fairly difficult to deal with the armor designs provided when visualizing and posing a character. A common aspect of 3-d video game models is that the parts will actually "sort through", or collide with each other when a limb is turned or the figure moves. The game models and armor design often cannot accommodate a full range of motion. Its really important to thoroughly understand the under structure of the character so you can draw the armor on in the correct perspective.
The above sketch shows how I needed to construct the figure first because it gets pretty confusing when the armor is added in the second sketch. Even though the final line drawing gets quite complex with the details added, you just have to have some faith that once lit and rendered it will make sense and look 3-dimensional.