Tuesday, February 3, 2015

Podcasts

Just a reminder that we've recorded many great podcasts on illustration art.

 A list of old episodes can be found here: http://drawntodaypodcast.blogspot.ca/

And new ones will be uploaded here: http://drawntoday.podomatic.com/

Give a listen!  Some great advice and insight on various topics.


Tuesday, January 27, 2015

On personal work

On personal work:

There is a trend and dialogue among a section of my art community that believes in and supports personal work above client-commissioned work.  I have stated my current lack of interest in personal work in dialogue with certain people but I feel I have been misunderstood, so I would like to clarify my thoughts on the place personal work can and likely will have in all of our art careers.

The nuance I want to clarify is that I actually think artists producing personal work is inevitable.  This inevitability will manifest itself in a number of ways, including the discovery of personal themes, stories and influences that you will eventually feel the need to put on paper.  Also, there is an inevitability of being passed by fast-moving trends in the commercial world and needing a new (personal, self-initiated) forum to continue your craft and vision.  The internet is full of 25 year-old artists producing a dazzling volume of spectacular and innovative art on a daily basis.  A survey of older artists will likely show a slower pace to the creation of more simple or subtle content.  I have always been aware of a natural cycle in the life of the artist: You can commonly see if you survey the works of old painters how the paintings of their energetic youth are full of detail and "perfection", while later works get looser and more self-assured.  The older artist has less to prove to others and more to satisfy for themselves.  The rewards of fame and public adulation are less important than enjoying satisfying work and the experience creating it.

The reason that I am currently most committed to client work is that I think there are the most demands, deadlines, standards and learning opportunities.  This is not to say that you can't challenge yourself with your own projects, but there is a danger that you may fall into a trap of doing what comes easily, naturally or comfortably.  Your limitations may soon find excuse to be called a "series", and you may end up producing hobbyist art for a niche.
I have worked with some great art directors who act as teachers.  Exposure to other voices and critique is essential for learning.  There is a danger that a non-fully-formed artist, embarking on their personal vision will self-excuse aspects of their art "because it's their vision".
I wish that those who value personal work above client work would evaluate the art on its merits alone.  Some abstract or personal "vision" may be a complex expression of some eternal truth... or it might just be lazy work without enough comparable cues, making it difficult to evaluate and criticize for lack of criteria.
Another cause of growth is the production of a continuous volume of work. Client work and dealing with a prepared assignment and parameters allows you to constantly start and finish new work, taking away the stunting effects of indecision.

To reiterate the point of personal work being inevitable, I can see tolerance and energy for client work will likely dwindle as low pay-rates, the dearth of desirable assignments and tiring demands make one's self-directed art more alluring.  The issue is not whether to concentrate on personal or client work, the issue is when.  There is a necessary gauntlet of assignments, experiences and challenges that will build your skills for future use; so that your inevitable personal art will have more substance and less limitations.  With these things in place, your personal art voice will actually be stronger, and you will have the skills and depth of knowledge to be fully satisfied with your work.

My post here is not to dissuade anyone from working on personal projects, its more to highlight the arc our careers may take and to maximize the benefits of each stage.  A young artist needs to challenge themselves to the highest technical degree possible and maximize the part of their life that has the most energy and tolerance for growth-inducing painful labour.  Client work can be great for fulfilling that role.







Monday, January 12, 2015

Temur Sabretooth

Here is my latest oil painted Magic card art for the new set.  "Temur Sabretooth", 12X16" oil on panel.



As with all my work, the process is as follows:

Rub charcoal on the back of a printout/drawing and trace down to a panel.  Go over the lines with raw umber paint to make sure they don't get wiped off and can be seen thru the next stages.


Establish some basic color washes in acrylic so that my one-layer painting has solidity to the surface, with no white poking thru.  Also allows me to paint part-by-part, knowing that each area will fit into the whole color structure.


 Render the background somewhat to establish the area around the focal point.  Working back to front.




 Final photo of the artwork taken with proper camera setup and color adjusted to match the original.


Wednesday, December 10, 2014

HEARTHSTONE PAINTING

Just out is the new expansion for the World of Warcraft online card game "Hearthstone".

I did the card below, oil on panel, 11X14"



I also found a frame to match the oval format that the cards are played in the game.

This might seem like a minor work but the game has 20 million players and there are only a handful of artists doing original paintings for the game.  One of my goals is to work on projects that have a large fanbase and demand, so this fits the bill, plus it was fun to paint.


Tuesday, July 8, 2014

Interview

Oops... I forgot to mention I was interviewed a few weeks back.  Give it a listen if you want to hear about what freelance fantasy illustrators do.


Friday, July 4, 2014

New stuff.

This month is quite insanely busy, so no time to ramble on.  Here is an assortment of new things that are out recently...





Saturday, June 7, 2014

random stuff...

Here's a recent video interview I did covering my career, from the early Bioware days to my current projects. https://www.youtube.com/watch?v=kdpzAa1d4NM&feature=share

And from my previous post, here is the 3-d model of the furry dragon s far in its development from the game team.  Looks pretty cool I think.  The fans seem happy.